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VECTOR F
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Devlog
The Warpzone
September 08, 2025
by
GONESBREW -[Rahzelk]-
2
#making-of
Welcome to the Warpzone ! Thanks to RetroPolo , we were invited to the retro gaming festival Warpzone in May 2025 — an event that gathered nearly 2,000 retro enthusiasts. For us, it was a huge miles...
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The Unexpected Challenge
August 27, 2025
by
GONESBREW -[Rahzelk]-
5
#making-of
Beyond the Code For months, I poured all my technical skills into building a proper game engine and handling the many subtleties of gameplay — from ship controls to collision detection. I knew this...
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The Hard Work
August 19, 2025
by
GONESBREW -[Rahzelk]-
3
Learning the Basics Before anything else, I had to learn SGDK and understand the Mega Drive’s architecture. That alone took me two to three months of deep diving into 16-bit development — countles...
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The Beginning
August 14, 2025
by
GONESBREW -[Rahzelk]-
2
#making-of
Wow… it’s hard to believe it’s already been a year since we kicked off what we called “Project F” — the codename that would eventually become Vector F . As a kid, I dreamed of making my ow...
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WarpZone 05/2025
May 14, 2025
by
GONESBREW -[Rahzelk]-
1
First time reveal of the game during WarpZone (lyon, france, may 2025)...
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