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VECTOR F

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Devlog

  • The Warpzone
    September 08, 2025 by GONESBREW -[Rahzelk]-
    2
    #making-of
    Welcome to the Warpzone ! Thanks to RetroPolo , we were invited to the retro gaming festival Warpzone in May 2025 — an event that gathered nearly 2,000 retro enthusiasts. For us, it was a huge miles... Continue reading
  • The Unexpected Challenge
    August 27, 2025 by GONESBREW -[Rahzelk]-
    5
    #making-of
    Beyond the Code For months, I poured all my technical skills into building a proper game engine and handling the many subtleties of gameplay — from ship controls to collision detection. I knew this... Continue reading
  • The Hard Work
    August 19, 2025 by GONESBREW -[Rahzelk]-
    3
    Learning the Basics Before anything else, I had to learn SGDK and understand the Mega Drive’s architecture. That alone took me two to three months of deep diving into 16-bit development — countles... Continue reading
  • The Beginning
    August 14, 2025 by GONESBREW -[Rahzelk]-
    2
    #making-of
    Wow… it’s hard to believe it’s already been a year since we kicked off what we called “Project F” — the codename that would eventually become Vector F . As a kid, I dreamed of making my ow... Continue reading
  • WarpZone 05/2025
    May 14, 2025 by GONESBREW -[Rahzelk]-
    1
    First time reveal of the game during WarpZone (lyon, france, may 2025)... Continue reading
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